Stadia's pivot to a cloud service has also been shut down
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Google kills product
Stadia's pivot to a cloud service has also been shut downGoogle kills "Duplex on the Web," an automated website navigation featureGoogle kills Stadia, will refund game purchasesGoogle's cost-cutting kills Pixelbook divisionYouTube Go is dead, and you can probably blame YouTube PremiumPoor Google Stadia; the service seemed like a slow-motion trainwreck from the moment it started. The service's launch, life, and death played out exactly how the "nobody trusts Google" naysayers (your author included) would have predicted, but we were all forced to go through the motions anyway. When Google killed the service, the narrative from the company was that Stadia's technology would live on in Google Cloud, but, according to Stephen Totilo of Axios, even Stadia's white-label game-streaming service is now dead.
Further Reading
Two years in, the news broke that Stadia would be "deprioritized" and pivot to a white-label streaming service. Later, Google confirmed it was salvaging the service as a new Google Cloud offering called "Immersive Stream for Games." This meant that Google would resell Stadia's technology to various companies, allowing them to offer game streaming on their own platforms without any Google branding. This is a normal thing for Google Cloud, which offers a ton of cloud services to companies like Apple, and you'll never see a Google logo. Immersive Games saw three main customers--AT&T offered Batman: Arkham Knight to its subscribers, Peloton launched a biking game called Lanebreak on its exercise bikes, and Capcom launched a Resident Evil Village demo on the web.
Further Reading
All that "gaming" stuff seems to have been killed, and all of the Immersive Stream for Games partners have shut down their projects. AT&T's Batman link now redirects to a free trial for another cloud-gaming service, GeForce Now, while the Resident Evil link just 404s. The only surviving "Immersive Stream" mentioned on the Google Cloud site is "Immersive Stream for XR," which renders an augmented reality view in the cloud. Rather than the do-anything Linux boxes of Google Stadia, this is limited to Unreal Engine. Google's Immersive Stream for XR examples include one education scenario and a bunch of advertising use cases, like walking around a new BMW, testing kitchen renovations, or trying on an outfit. You've got to wonder how much runway the XR project has, and so far, the promised Stadia offshoots for YouTube or Google Play have never materialized.